Yakamaru is the second boss of Yakamaru is the second boss of Liberation of Mazcab raid. Yakamaru may be looted every two days in exchange for rewards including the superior models of Teralith, Primeval and Tempest equipment. The boss is only confronted after killing the primary boss of the instance the Beastmaster Durzag as well as completing the Liberation of Mazcab Puzzle at least once. Yakamaru is a jellyfish that spawns and various kinds of jellyfish like Durable, magical, Piercing Reflecting Jellyfish, and meleefish. There is also a stage that creates four copies of itself.
Based on the 5th stone fragment Yakamaru was once a spiritual guardian that was instrumental in protecting the people of Mazcab and was later a victim to the mind-controlling magic of the airut shaman and has now been destined to serve them for a more destructive goal. Yakaminu affirms that Yakamaru is the shape of a snake that flows through the river.
Killing Yakamaru on the first occasion grants 500 reputation with the goebies. The achievement of obtaining all unique drops in Beastmaster Durzag and Yakamaru can grant you Name the Liberator. Name the Liberator.
When Yakamaru is killed, his helmet remains and acts as a reward coffer to collect the drops. Yakamaru’s drop tables are numerous which are rolled to make up the loot. The consumable table is always rolling, summoning charms are typically received, and third party drops can be received. If the unique drop table rolls either an Mazcab ability codex or piece or equipment, the main drop will not be received. If the unique drop table rolls Teci, this drop table is repeated.
Yakamaru is able to drop only the table with one thing. If no armour piece , or Mazcab capability codex are dropped the player will be awarded the item teci.
The player who owns all fifteen pieces in the Achto equipment can continue to receive Achto armour as drops however, the drop orders are no longer in effect. As an example, it’s possible to receive a second Achto Teralith Helm, followed by another Achto Teralith Platebody.
If not, armour can be acquired through Yakamaru in the following order the following order: boots, gloves, legs, a helmet, and body.
Moving up the drop order requires collecting all three of the previous equipment slot’s achto equipment, so to get the Achto Primeval robe top, they’d need to collect every piece of Achto Tempest, Primeval and Teralith gloves along with boots, helms, and legs. The Achto equipment acquired from each slot of equipment is in accordance with the style of battle the user took the greatest injuries with during the fight they picked up that piece of armour. in the event that the item that corresponds to the style used is not available, it is always gotten before the other ones, and you have a chance of having armour that is a match to one of the styles not in use.
If you are killed in the wild by an armour called achto, it can drop a set amount of coins should you pass away.
Yakamaru will be the main character who is fought in the second portion of the Liberation of Mazcab raid. Yakamaru is a boss that must be defeated by a group in an instance organised through the Grouping System. Up to 10 players could form the team. To be able to fight Yakamaru you must be able to defeat Durzag, the original Raids boss, Beastmaster Durzag at least once. To get straight towards the Yakamaru fight using an instance portal, players should have completed the canals puzzle following defeating Durzag and then jumped in the Yakamaru arena by descending into the waterfall at the bottom of the canals. If any member of the team is not able to do this, everyone in the team must finish the puzzle prior to the Yakamaru fight.
The fight is held in the arena, which has five pools. Yakamaru will initially spawn in the central one with 100,000 life points. Once its health is reduced to 800,000 . It will move to one of the other four pools. Yakamaru will receive a special attack, based on which of the pools that it appears in. Once 100,000 damages have been dealt on Yakamaru it will move back to the central pool. Prior to Yakamaru moving pools , the players will attempt to poison it.
If the poisoning plan is successful then, after 200,000 more damage has been done to Yakamaru in the central pool, it will rotate into the next of the four pools in a clockwise motion. If Yakamaru is not poisoned successfully then the team has to deal 250,000 damage to it in the central pool, and then move it back to its original pool. The team should repeat the game until Yakamaru has been successfully poisoned. Yakamaru must be poisoned at the conclusion of each phase in order for the team to the next. Once all four phases are completed and Yakamaru’s health been decreased to 50,000 it will start spawning mirages in any of the pools. The mirages each have 150,000 points and use the particular mechanics of each pool. The team has to fight the mirages in a single battle and close up their pools before finally taking out Yakamaru.
If you’re not in combat during your fight with Yakamaru a message will appear informing you that Yakamaru is furious with your insanity and will throw dangerous projectiles at you! inflicting 2,000 damage on all participants who are not fighting with it. It’s a fight to the death however, players may escape a failed victory by requesting the leader of their group to dismiss them or remove themselves away from their team. Players can also prevent this from happening by using anticipatory freedom, surge, or escape to stay in a combat stance even if they are out of Yakamaru’s area.
With the maximum of 15 stacks that are applied, the player suffers x4 damage. By using Freedom half, you can round down, the number of active stacks of enrage. If Freedom is cooling down, Devotion and Debilitate can be used temporarily to lessen damage.
Unlike Durzag, Yakamaru does not reset his enrage mechanic when it is not focusing on that player, so the only method to decrease stacks is to continue using Freedom when those messages are displayed. However, as with Durzag Yakamaru’s enrage rises quicker than the base tank’s or north tanks’ freedom is taken off cooldown. Therefore, the base tank as well as the North tanks always have some level of enrage attached to them. And, unlike Durzag, Yakamaru’s enrage stacks aren’t cleared by defensive abilities or be put on cooldown when reaching 5/10/15 stacks.
Even if the base tank has Yakamaru opposing the DPS team However, the DPS team will still be susceptible to an enrage stack, particularly if Yakamaru switches pools, in the middle of the battle, and in the event that the DPS team is attacking Yakamaru before the base tank is in the new pool. The DPS team should use freedom immediately after they receive the game’s message about the enrage stacks.